![]() SimCity was always meant to be a caricature of the way a city works, not a realistic model of the way a city works.” 4 But we’ve kind of caricatured our systems. “I realized early on, because of chaos theory and a lot of other things,” said designer Will Wright, “that it’s kind of hopeless to approach simulations like that, as predictive endeavors. ![]() ![]() The game was inspired by research on real-world urban planning concepts, 2,3 and although it was created as a way for players to experiment with running a city, the goal was to be fun rather than accurate. SimCity wasn’t meant to be taken seriously. Thumbnail of the SimRefinery title screen.
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